公开统计
243热度分
48消息量
1,860世界书字符
8,099固定设定字符
以下状态来自本地公开导出字段;样式与模板仅提供安全预览/下载,不在本站自动执行。
cover: qrusef58fpj9820477w102zz.webp导出中只有文件名引用,未包含实际图片二进制资源。
共 11,127 字符;仅作为文本显示,不会在本站执行。
game[data-theme="dmc-roommate"] {
--bg: #121212;
--bg-card: #1c1c1e;
--border: #333333;
--accent: #d32f2f;
--accent-soft: #ff6659;
--text: #e0e0e0;
--text-sub: #9e9e9e;
--text-dim: #616161;
/* 角色色板 */
--q-player: #b0bec5; /* 玩家:中性灰白 */
--q-anchor: #d32f2f; /* 但丁:深红 */
--q-bg: #1976d2; /* 维吉尔:深蓝 */
--q-versus: #388e3c; /* 催债人/邻居:绿色/警示 */
--q-sys: #ab47bc; /* 系统/账单:紫色 */
--q-unknown: #8d6e63;
--space-safe-x: 16px;
--space-safe-y: 16px;
--space-block-gap: 12px;
--space-text-inset: 8px;
}
/* 强制块级声明,修复自定义标签默认 inline 导致的错位异常 */
game[data-theme="dmc-roommate"],
game[data-theme="dmc-roommate"] text,
game[data-theme="dmc-roommate"] cot,
game[data-theme="dmc-roommate"] panel,
game[data-theme="dmc-roommate"] mem,
game[data-theme="dmc-roommate"] rel,
game[data-theme="dmc-roommate"] acts,
game[data-theme="dmc-roommate"] details,
game[data-theme="dmc-roommate"] env,
game[data-theme="dmc-roommate"] row,
game[data-theme="dmc-roommate"] damage,
game[data-theme="dmc-roommate"] funds,
game[data-theme="dmc-roommate"] q {
display: block;
}
game[data-theme="dmc-roommate"] q {
margin: 6px 0;
padding: 6px 12px 6px 14px;
border-left: 3px solid;
border-radius: 0 3px 3px 0;
font-size: 14px;
line-height: 1.75;
}
game[data-theme="dmc-roommate"] q[w]::before {
content: attr(w);
display: inline-block;
font-size: 12px;
font-weight: 700;
padding: 1px 8px;
margin-right: 8px;
border-radius: 2px;
vertical-align: middle;
letter-spacing: 0.5px;
border: 1px solid;
}
/* 角色颜色映射 */
game[data-theme="dmc-roommate"] q[c="p"] { border-left-color: var(--q-player); background: linear-gradient(90deg, color-mix(in srgb, var(--q-player) 6%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 90%, var(--q-player) 10%); }
game[data-theme="dmc-roommate"] q[c="p"][w]::before { background: color-mix(in srgb, var(--q-player) 15%, transparent); color: var(--q-player); border-color: color-mix(in srgb, var(--q-player) 30%, transparent); }
game[data-theme="dmc-roommate"] q[c="a"] { border-left-color: var(--q-anchor); background: linear-gradient(90deg, color-mix(in srgb, var(--q-anchor) 8%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 85%, var(--q-anchor) 15%); }
game[data-theme="dmc-roommate"] q[c="a"][w]::before { background: color-mix(in srgb, var(--q-anchor) 15%, transparent); color: var(--q-anchor); border-color: color-mix(in srgb, var(--q-anchor) 30%, transparent); }
game[data-theme="dmc-roommate"] q[c="b"] { border-left-color: var(--q-bg); background: linear-gradient(90deg, color-mix(in srgb, var(--q-bg) 8%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 85%, var(--q-bg) 15%); }
game[data-theme="dmc-roommate"] q[c="b"][w]::before { background: color-mix(in srgb, var(--q-bg) 15%, transparent); color: var(--q-bg); border-color: color-mix(in srgb, var(--q-bg) 30%, transparent); }
game[data-theme="dmc-roommate"] q[c="v"] { border-left-color: var(--q-versus); background: linear-gradient(90deg, color-mix(in srgb, var(--q-versus) 6%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 90%, var(--q-versus) 10%); }
game[data-theme="dmc-roommate"] q[c="v"][w]::before { background: color-mix(in srgb, var(--q-versus) 15%, transparent); color: var(--q-versus); border-color: color-mix(in srgb, var(--q-versus) 30%, transparent); }
game[data-theme="dmc-roommate"] q[c="s"] { border-left-color: var(--q-sys); background: linear-gradient(90deg, color-mix(in srgb, var(--q-sys) 5%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 88%, var(--q-sys) 12%); }
game[data-theme="dmc-roommate"] q[c="s"][w]::before { background: color-mix(in srgb, var(--q-sys) 12%, transparent); color: var(--q-sys); border-color: color-mix(in srgb, var(--q-sys) 25%, transparent); }
game[data-theme="dmc-roommate"] q[c="x"] { border-left-color: var(--q-unknown); background: linear-gradient(90deg, color-mix(in srgb, var(--q-unknown) 5%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 85%, var(--q-unknown) 15%); font-style: italic; }
game[data-theme="dmc-roommate"] q[c="x"][w]::before { background: color-mix(in srgb, var(--q-unknown) 12%, transparent); color: var(--q-unknown); border-color: color-mix(in srgb, var(--q-unknown) 25%, transparent); font-style: normal; }
/* 模块切换系统 */
game[data-theme="dmc-roommate"] input[type="radio"][name="pnl"] { position: absolute; opacity: 0; pointer-events: none; }
game[data-theme="dmc-roommate"] panel[b] { display: flex; width: 100%; gap: 8px; padding: 12px 0; margin: 16px 0 0 0; box-sizing: border-box; border-top: 1px solid var(--border); border-bottom: 1px solid var(--border); }
game[data-theme="dmc-roommate"] panel[b] label { flex: 1 1 0; padding: 10px 20px; font-size: 13px; font-weight: 600; letter-spacing: 2px; text-align: center; cursor: pointer; user-select: none; border-radius: 6px; white-space: nowrap; background: var(--bg-card); border: 1px solid var(--border); color: var(--text-dim); }
game[data-theme="dmc-roommate"] panel[b] label:hover { background: color-mix(in srgb, var(--bg-card) 70%, var(--accent) 30%); border-color: var(--accent-soft); color: var(--text); }
game[data-theme="dmc-roommate"] panel[b] label:has(input.p-1:checked),
game[data-theme="dmc-roommate"] panel[b] label:has(input.p-2:checked) { background: var(--accent); border-color: var(--accent); color: var(--bg); }
game[data-theme="dmc-roommate"] i[sh] { display: block; height: 2px; margin: 0 0 16px 0; background: linear-gradient(90deg, transparent, var(--accent) 20%, var(--q-bg) 50%, var(--accent) 80%, transparent); opacity: 0.6; }
game[data-theme="dmc-roommate"] div.p-stack { display: block; position: relative; }
game[data-theme="dmc-roommate"] div.p-stack aside { display: none; padding: 16px; border-radius: 8px; background: var(--bg-card); border: 1px solid var(--border); }
game[data-theme="dmc-roommate"] div.p-stack aside > b { display: block; font-size: 11px; font-weight: 600; text-align: center; letter-spacing: 4px; padding-bottom: 8px; margin-bottom: 12px; color: var(--accent-soft); border-bottom: 1px solid var(--border); }
game[data-theme="dmc-roommate"] div.p-stack aside > section { display: block; }
game[data-theme="dmc-roommate"]:has(input.p-1:checked) div.p-stack aside[p="1"],
game[data-theme="dmc-roommate"]:has(input.p-2:checked) div.p-stack aside[p="2"] { display: block; }
/* 通用组件 */
game[data-theme="dmc-roommate"] panel,
game[data-theme="dmc-roommate"] mem,
game[data-theme="dmc-roommate"] acts { background: var(--bg-card); border: 1px solid var(--border); border-radius: 8px; padding: 16px; }
game[data-theme="dmc-roommate"] panel row { display: flex; justify-content: space-between; align-items: center; padding: 6px 0; font-size: 12px; border-bottom: 1px dashed color-mix(in srgb, var(--border) 50%, transparent); }
game[data-theme="dmc-roommate"] panel row:last-child { border-bottom: none; }
game[data-theme="dmc-roommate"] k { color: var(--text-sub); display: inline; }
game[data-theme="dmc-roommate"] v { color: var(--text); font-weight: 500; display: inline; text-align: right; max-width: 60%; }
game[data-theme="dmc-roommate"] env { color: var(--text-sub); font-size: 12px; text-align: center; padding: 8px 0; margin-bottom: 16px; border-top: 1px dashed var(--border); border-bottom: 1px dashed var(--border); letter-spacing: 1.5px; font-style: italic; }
game[data-theme="dmc-roommate"] hr { display: block; border: none; height: 2px; margin: 20px 0; background: linear-gradient(90deg, transparent, var(--border) 50%, transparent); opacity: 0.6; }
game[data-theme="dmc-roommate"] details { margin: 12px 0; }
game[data-theme="dmc-roommate"] details summary { cursor: pointer; user-select: none; font-size: 12px; font-weight: 600; letter-spacing: 2px; padding: 10px 14px; text-align: center; color: var(--text-dim); }
game[data-theme="dmc-roommate"] details[open] summary { border-bottom: 1px solid var(--border); }
/* 表格 */
game[data-theme="dmc-roommate"] table { width: 100%; border-collapse: collapse; margin: 8px 0; font-size: 12px; color: var(--text-sub); }
game[data-theme="dmc-roommate"] caption { font-weight: 600; font-size: 12px; letter-spacing: 2px; padding: 8px 0; text-align: left; color: var(--accent-soft); border-bottom: 2px solid var(--accent-soft); }
game[data-theme="dmc-roommate"] th { font-weight: 600; text-align: left; padding: 8px 10px; color: var(--text-dim); border-bottom: 1px solid var(--border); }
game[data-theme="dmc-roommate"] td { padding: 8px 10px; vertical-align: top; line-height: 1.5; border-bottom: 1px dashed var(--border); }
game[data-theme="dmc-roommate"] tbody tr { background: var(--bg-card); }
game[data-theme="dmc-roommate"] tbody tr:nth-child(even) { background: color-mix(in srgb, var(--bg-card) 95%, var(--border) 5%); }
/* 选项与特定指示器 */
game[data-theme="dmc-roommate"] acts > h { display: block; font-size: 11px; font-weight: 600; text-align: center; letter-spacing: 4px; padding-bottom: 8px; margin-bottom: 12px; color: var(--accent-soft); border-bottom: 1px solid var(--border); }
game[data-theme="dmc-roommate"] acts li { display: flex; align-items: center; padding: 12px 16px; margin: 8px 0; border-radius: 6px; font-size: 13px; line-height: 1.6; cursor: pointer; position: relative; counter-increment: option; background: color-mix(in srgb, var(--bg-card) 50%, var(--bg) 50%); border: 1px solid var(--border); color: var(--text-sub); }
game[data-theme="dmc-roommate"] acts li::before { content: counter(option); display: flex; align-items: center; justify-content: center; width: 24px; height: 24px; border-radius: 6px; font-weight: 600; font-size: 12px; margin-right: 12px; flex-shrink: 0; background: var(--accent); color: var(--text); }
game[data-theme="dmc-roommate"] acts li:hover { background: color-mix(in srgb, var(--bg-card) 70%, var(--border) 30%); border-color: var(--text-dim); color: var(--text); transform: translateX(4px); }
game[data-theme="dmc-roommate"] acts li:hover::before { background: var(--accent-soft); color: var(--bg); }
game[data-theme="dmc-roommate"] acts num { display: none; }
game[data-theme="dmc-roommate"] damage { font-size: 12px; text-align: center; padding: 6px 0; margin: 8px 0; letter-spacing: 1px; font-weight: 600; border-top: 1px dashed var(--border); border-bottom: 1px dashed var(--border); color: #ff9800; }
game[data-theme="dmc-roommate"] funds { font-size: 12px; text-align: center; padding: 6px 0; margin: 8px 0 16px 0; letter-spacing: 1px; font-weight: 600; border-bottom: 1px dashed var(--border); color: #4caf50; }
/* 修复:为 game 主容器补充 display: block 声明 */
game[data-theme="dmc-roommate"] {
display: block;
position: relative;
border-radius: 10px;
box-shadow: 0 6px 24px rgba(0,0,0,0.6);
border: 1px solid var(--border);
background: var(--bg);
color: var(--text);
padding: 16px;
}
game[data-theme="dmc-roommate"]::after { content: ''; position: absolute; bottom: 0; left: 0; right: 0; height: 3px; border-radius: 0 0 10px 10px; background: linear-gradient(90deg, var(--accent), var(--q-bg), var(--accent)); }{
"renderTemplate": null,
"assistantRegexReplace": null,
"enableMemorySchema": false,
"memorySchema": null,
"introPage": "zvt1sv9bjt9ubfvr0qlxe9gr.html",
"options": {
"items": [
{
"order": 0,
"label": "【格式修复】",
"type": "SET-INPUT",
"value": "【格式修复】"
}
]
},
"defaultModelSettings": {
"model": "pear/gemini-3-flash-preview"
},
"cover": "qrusef58fpj9820477w102zz.webp",
"background": null
}本页只展示本地导出中可核验的公开字段。下载 JSON 可查看完整原始记录。