/* 全局块级声明保护 */
game[data-theme="rg-sim"],
game[data-theme="rg-sim"] panel,
game[data-theme="rg-sim"] acts,
game[data-theme="rg-sim"] mem,
game[data-theme="rg-sim"] details,
game[data-theme="rg-sim"] env,
game[data-theme="rg-sim"] row,
game[data-theme="rg-sim"] q,
game[data-theme="rg-sim"] critical,
game[data-theme="rg-sim"] warning,
game[data-theme="rg-sim"] gauge,
game[data-theme="rg-sim"] bar,
game[data-theme="rg-sim"] fill,
game[data-theme="rg-sim"] item,
game[data-theme="rg-sim"] sim,
game[data-theme="rg-sim"] rule {
  display: block;
}

/* 变量定义 */
game[data-theme="rg-sim"] {
  --bg: #0a0b10;
  --bg-card: #12141c;
  --border: #1f2333;
  --accent: #00ff9d;
  --accent-soft: #00cc7d;
  --text: #dce0e8;
  --text-sub: #8c96a8;
  --text-dim: #596173;
  --space-safe-x: 16px;
  --space-safe-y: 16px;
  --space-block-gap: 12px;
  --space-text-inset: 12px;
  
  --q-player: #00ff9d;
  --q-anchor: #3399ff;
  --q-bg: #8c96a8;
  --q-versus: #ff3366;
  --q-sys: #00e676;
  --q-unknown: #a64dff;
  
  --status-critical: #ff3366;
  --status-warning: #ff9933;
  --status-progress: #a64dff;
  
  font-family: 'Noto Sans SC', 'Microsoft YaHei', 'PingFang SC', sans-serif;
  font-size: 14px;
  line-height: 1.6;
  color: var(--text);
  background: var(--bg);
  border: 1px solid var(--border);
  border-radius: 10px;
  padding: var(--space-safe-y) var(--space-safe-x);
  box-shadow: 0 6px 24px rgba(0,0,0,0.6);
  position: relative;
}

game[data-theme="rg-sim"]::after {
  content: '';
  position: absolute;
  bottom: 0; left: 0; right: 0; height: 3px;
  border-radius: 0 0 10px 10px;
  background: linear-gradient(90deg, var(--accent), var(--accent-soft), var(--accent));
}

/* 角色对话样式 */
game[data-theme="rg-sim"] q {
  margin: 8px 0;
  padding: 6px 12px 6px 14px;
  border-left: 3px solid;
  border-radius: 0 3px 3px 0;
  font-size: 14px;
  line-height: 1.75;
}

game[data-theme="rg-sim"] q[w]::before {
  content: attr(w);
  display: inline-block;
  font-size: 12px;
  font-weight: 700;
  padding: 1px 8px;
  margin-right: 8px;
  border-radius: 2px;
  vertical-align: middle;
  letter-spacing: 0.5px;
  border: 1px solid;
}

game[data-theme="rg-sim"] q[c="p"] {
  border-left-color: var(--q-player);
  background: linear-gradient(90deg, color-mix(in srgb, var(--q-player) 6%, transparent) 0%, transparent 50%);
  color: color-mix(in srgb, var(--text) 90%, var(--q-player) 10%);
}
game[data-theme="rg-sim"] q[c="p"][w]::before {
  background: color-mix(in srgb, var(--q-player) 15%, transparent);
  color: var(--q-player);
  border-color: color-mix(in srgb, var(--q-player) 30%, transparent);
}

game[data-theme="rg-sim"] q[c="a"] {
  border-left-color: var(--q-anchor);
  background: linear-gradient(90deg, color-mix(in srgb, var(--q-anchor) 5%, transparent) 0%, transparent 50%);
  color: color-mix(in srgb, var(--text) 90%, var(--q-anchor) 10%);
}
game[data-theme="rg-sim"] q[c="a"][w]::before {
  background: color-mix(in srgb, var(--q-anchor) 12%, transparent);
  color: var(--q-anchor);
  border-color: color-mix(in srgb, var(--q-anchor) 25%, transparent);
}

game[data-theme="rg-sim"] q[c="b"] {
  border-left-color: var(--q-bg);
  background: linear-gradient(90deg, color-mix(in srgb, var(--q-bg) 4%, transparent) 0%, transparent 50%);
  color: color-mix(in srgb, var(--text) 92%, var(--q-bg) 8%);
}
game[data-theme="rg-sim"] q[c="b"][w]::before {
  background: color-mix(in srgb, var(--q-bg) 10%, transparent);
  color: var(--q-bg);
  border-color: color-mix(in srgb, var(--q-bg) 20%, transparent);
}

game[data-theme="rg-sim"] q[c="v"] {
  border-left-color: var(--q-versus);
  background: linear-gradient(90deg, color-mix(in srgb, var(--q-versus) 8%, transparent) 0%, transparent 50%);
  color: color-mix(in srgb, var(--text) 90%, var(--q-versus) 10%);
}
game[data-theme="rg-sim"] q[c="v"][w]::before {
  background: color-mix(in srgb, var(--q-versus) 15%, transparent);
  color: var(--q-versus);
  border-color: color-mix(in srgb, var(--q-versus) 30%, transparent);
}

game[data-theme="rg-sim"] q[c="s"] {
  border-left-color: var(--q-sys);
  background: linear-gradient(90deg, color-mix(in srgb, var(--q-sys) 6%, transparent) 0%, transparent 50%);
  color: color-mix(in srgb, var(--text) 88%, var(--q-sys) 12%);
}
game[data-theme="rg-sim"] q[c="s"][w]::before {
  background: color-mix(in srgb, var(--q-sys) 12%, transparent);
  color: var(--q-sys);
  border-color: color-mix(in srgb, var(--q-sys) 25%, transparent);
}

game[data-theme="rg-sim"] q[c="x"] {
  border-left-color: var(--q-unknown);
  background: linear-gradient(90deg, color-mix(in srgb, var(--q-unknown) 5%, transparent) 0%, transparent 50%);
  color: color-mix(in srgb, var(--text) 85%, var(--q-unknown) 15%);
  font-style: italic;
}
game[data-theme="rg-sim"] q[c="x"][w]::before {
  background: color-mix(in srgb, var(--q-unknown) 12%, transparent);
  color: var(--q-unknown);
  border-color: color-mix(in srgb, var(--q-unknown) 25%, transparent);
  font-style: normal;
}

/* 状态栏特殊组件 */
game[data-theme="rg-sim"] critical {
  margin: 12px 0; padding: 12px;
  border-radius: 6px; border-left: 3px solid var(--status-critical);
  background: color-mix(in srgb, var(--status-critical) 6%, var(--bg-card));
}
game[data-theme="rg-sim"] critical > h {
  display: block; font-size: 11px; font-weight: 600; letter-spacing: 2px;
  padding-bottom: 8px; margin-bottom: 8px;
  border-bottom: 1px solid color-mix(in srgb, var(--status-critical) 30%, transparent);
  color: var(--status-critical);
}
game[data-theme="rg-sim"] critical item {
  padding: 6px 10px 6px 24px; margin: 4px 0; border-radius: 3px;
  font-size: 12px; position: relative;
  background: color-mix(in srgb, var(--status-critical) 8%, transparent);
  color: var(--text);
}
game[data-theme="rg-sim"] critical item::before {
  content: '●'; position: absolute; left: 8px; top: 6px; font-size: 10px;
  color: var(--status-critical);
}

game[data-theme="rg-sim"] warning {
  padding: 8px 12px; margin: 8px 0; border-radius: 3px;
  border-left: 3px solid var(--status-warning);
  background: color-mix(in srgb, var(--status-warning) 8%, transparent);
  color: color-mix(in srgb, var(--text) 90%, var(--status-warning) 10%);
  font-size: 12px; font-weight: 500;
}

game[data-theme="rg-sim"] gauge {
  margin: 8px 0; padding: 6px 0;
}
game[data-theme="rg-sim"] gauge k {
  display: inline; color: var(--text-sub); font-size: 12px;
}
game[data-theme="rg-sim"] gauge v {
  display: inline; color: var(--text); font-size: 11px; float: right;
}
game[data-theme="rg-sim"] gauge bar {
  height: 6px; border-radius: 3px; margin-top: 6px; overflow: hidden;
  background: color-mix(in srgb, var(--status-progress) 15%, var(--bg-card));
  border: 1px solid color-mix(in srgb, var(--status-progress) 30%, transparent);
}
game[data-theme="rg-sim"] gauge fill {
  height: 100%; border-radius: 3px 0 0 3px;
  background: linear-gradient(90deg, var(--status-progress), color-mix(in srgb, var(--status-progress) 80%, white));
}

/* 主题特有组件：模拟器与规则 */
game[data-theme="rg-sim"] sim {
  background: #050805;
  border: 1px solid var(--accent-soft);
  color: var(--accent);
  padding: 12px; margin: 16px 0;
  font-family: 'Courier New', Courier, monospace;
  font-size: 13px; border-radius: 4px;
  box-shadow: inset 0 0 12px rgba(0,255,157,0.05);
}
game[data-theme="rg-sim"] sim > h {
  display: block; font-weight: bold; font-size: 12px;
  border-bottom: 1px dashed var(--accent-soft);
  padding-bottom: 6px; margin-bottom: 8px; letter-spacing: 1px;
}
game[data-theme="rg-sim"] rule {
  background: color-mix(in srgb, var(--status-critical) 8%, var(--bg-card));
  border-left: 3px solid var(--status-critical);
  padding: 12px 16px; margin: 16px 0; border-radius: 0 4px 4px 0;
  color: #ffb3c6; font-size: 13px; letter-spacing: 0.5px;
}

/* 基础结构样式 */
game[data-theme="rg-sim"] panel,
game[data-theme="rg-sim"] mem {
  background: var(--bg-card); border: 1px solid var(--border);
  border-radius: 8px; padding: 16px;
}
game[data-theme="rg-sim"] row {
  display: flex; justify-content: space-between; align-items: center;
  padding: 6px 0; font-size: 12px;
}
game[data-theme="rg-sim"] k { color: var(--text-sub); }
game[data-theme="rg-sim"] v { color: var(--text); font-weight: 500; }

game[data-theme="rg-sim"] env {
  color: var(--accent-soft); font-size: 12px; text-align: center;
  padding: 8px 0; margin-bottom: 16px;
  border-top: 1px dashed var(--border); border-bottom: 1px dashed var(--border);
  letter-spacing: 1.5px; font-style: italic; opacity: 0.8;
}

game[data-theme="rg-sim"] hr {
  border: none; height: 2px; margin: 20px 0; display: block;
  background: linear-gradient(90deg, transparent, var(--accent) 20%, var(--accent-soft) 50%, var(--accent) 80%, transparent);
  opacity: 0.4;
}

game[data-theme="rg-sim"] details { margin: 12px 0; }
game[data-theme="rg-sim"] details summary {
  cursor: pointer; user-select: none; font-size: 12px; font-weight: 600;
  letter-spacing: 2px; padding: 10px 14px; text-align: center; color: var(--text-dim);
}
game[data-theme="rg-sim"] details[open] summary { border-bottom: 1px solid var(--border); }

/* 表格 */
game[data-theme="rg-sim"] table { width: 100%; border-collapse: collapse; margin: 8px 0; font-size: 12px; color: var(--text-sub); }
game[data-theme="rg-sim"] caption { font-weight: 600; font-size: 12px; letter-spacing: 2px; padding: 8px 0; text-align: left; color: var(--accent-soft); border-bottom: 2px solid var(--accent-soft); }
game[data-theme="rg-sim"] th { font-weight: 600; text-align: left; padding: 8px 10px; color: var(--text-dim); border-bottom: 1px solid var(--border); }
game[data-theme="rg-sim"] td { padding: 8px 10px; vertical-align: top; line-height: 1.5; border-bottom: 1px dashed var(--border); }
game[data-theme="rg-sim"] tr:last-child td { border-bottom: none; }
game[data-theme="rg-sim"] tbody tr { background: var(--bg-card); }
game[data-theme="rg-sim"] tbody tr:nth-child(even) { background: color-mix(in srgb, var(--bg-card) 95%, var(--border) 5%); }

/* 模块切换系统 */
game[data-theme="rg-sim"] input[type="radio"][name="pnl"] { position: absolute; opacity: 0; pointer-events: none; }
game[data-theme="rg-sim"] panel[b] {
  display: flex; width: 100%; gap: 8px; padding: 12px 0; margin: 16px 0 0 0;
  box-sizing: border-box; border-top: 1px solid var(--border); border-bottom: 1px solid var(--border);
  background: transparent;
}
game[data-theme="rg-sim"] panel[b] label {
  flex: 1 1 0; padding: 10px 20px; font-size: 13px; font-weight: 600;
  letter-spacing: 2px; text-align: center; cursor: pointer; user-select: none;
  border-radius: 6px; white-space: nowrap;
  background: var(--bg-card); border: 1px solid var(--border); color: var(--text-dim);
}
game[data-theme="rg-sim"] panel[b] label:hover {
  background: color-mix(in srgb, var(--bg-card) 70%, var(--accent) 30%);
  border-color: var(--accent-soft); color: var(--text);
}
game[data-theme="rg-sim"] panel[b] label:has(input.p-1:checked),
game[data-theme="rg-sim"] panel[b] label:has(input.p-2:checked) {
  background: var(--accent); border-color: var(--accent); color: var(--bg);
}
game[data-theme="rg-sim"] i[sh] {
  display: block; height: 2px; margin: 0 0 16px 0;
  background: linear-gradient(90deg, transparent, var(--accent) 20%, var(--accent-soft) 50%, var(--accent) 80%, transparent);
  opacity: 0.6;
}
game[data-theme="rg-sim"] div.p-stack { display: block; position: relative; }
game[data-theme="rg-sim"] div.p-stack aside {
  display: none; padding: 16px; border-radius: 8px;
  background: var(--bg-card); border: 1px solid var(--border);
}
game[data-theme="rg-sim"] div.p-stack aside > b {
  display: block; font-size: 11px; font-weight: 600; text-align: center;
  letter-spacing: 4px; padding-bottom: 8px; margin-bottom: 12px;
  color: var(--accent-soft); border-bottom: 1px solid var(--border);
}
game[data-theme="rg-sim"] div.p-stack aside > section { display: block; }
game[data-theme="rg-sim"]:has(input.p-1:checked) div.p-stack aside[p="1"],
game[data-theme="rg-sim"]:has(input.p-2:checked) div.p-stack aside[p="2"] { display: block; }
game[data-theme="rg-sim"] panel[b] label span { display: inline-block; }

/* 选项区块 */
game[data-theme="rg-sim"] acts {
  margin: 16px 0; padding: 16px; border-radius: 8px; counter-reset: option;
  background: var(--bg-card); border: 1px solid var(--border);
}
game[data-theme="rg-sim"] acts > h {
  display: block; font-size: 11px; font-weight: 600; text-align: center;
  letter-spacing: 4px; padding-bottom: 8px; margin-bottom: 12px;
  color: var(--accent-soft); border-bottom: 1px solid var(--border);
}
game[data-theme="rg-sim"] acts li {
  display: flex; align-items: center; padding: 12px 16px; margin: 8px 0;
  border-radius: 6px; font-size: 13px; line-height: 1.6; cursor: pointer;
  position: relative; counter-increment: option;
  background: color-mix(in srgb, var(--bg-card) 50%, var(--bg) 50%);
  border: 1px solid var(--border); color: var(--text-sub);
}
game[data-theme="rg-sim"] acts li::before {
  content: counter(option); display: flex; align-items: center; justify-content: center;
  width: 24px; height: 24px; border-radius: 6px; font-weight: 600; font-size: 12px;
  margin-right: 12px; flex-shrink: 0;
  background: var(--accent); color: var(--bg);
}
game[data-theme="rg-sim"] acts num { display: none; }
game[data-theme="rg-sim"] acts li:hover {
  background: color-mix(in srgb, var(--bg-card) 70%, var(--accent) 30%);
  border-color: var(--accent-soft); color: var(--text); transform: translateX(4px);
}
game[data-theme="rg-sim"] acts li:hover::before { background: var(--accent-soft); }