game[data-theme="slime-ranch"] {
  --bg: #151821;
  --bg-card: #1f2430;
  --border: #2e3546;
  --accent: #ff73a9;
  --accent-soft: #ffa6c9;
  --text: #dbe0eb;
  --text-sub: #a1abbf;
  --text-dim: #6d778f;
  
  --space-safe-x: 16px;
  --space-safe-y: 16px;
  --space-block-gap: 12px;
  --space-text-inset: 8px;
  
  --q-player: #ff73a9;
  --q-anchor: #52e0c4;
  --q-bg: #82aaff;
  --q-versus: #ff5370;
  --q-sys: #c792ea;
  --q-unknown: #8993a4;
  
  --status-critical: #ff73a9;
  --status-warning: #ff5370;
  --status-progress: #52e0c4;
}

game[data-theme="slime-ranch"],
game[data-theme="slime-ranch"] panel,
game[data-theme="slime-ranch"] acts,
game[data-theme="slime-ranch"] mem,
game[data-theme="slime-ranch"] details,
game[data-theme="slime-ranch"] env,
game[data-theme="slime-ranch"] row,
game[data-theme="slime-ranch"] q,
game[data-theme="slime-ranch"] critical,
game[data-theme="slime-ranch"] warning,
game[data-theme="slime-ranch"] progress,
game[data-theme="slime-ranch"] bar,
game[data-theme="slime-ranch"] fill,
game[data-theme="slime-ranch"] item,
game[data-theme="slime-ranch"] yield,
game[data-theme="slime-ranch"] danger {
  display: block;
}

game[data-theme="slime-ranch"] {
  position: relative;
  border-radius: 10px;
  box-shadow: 0 6px 24px rgba(0,0,0,0.4);
  border: 1px solid var(--border);
  background: var(--bg);
  color: var(--text);
  padding: var(--space-safe-y) var(--space-safe-x);
  font-family: 'Noto Sans SC', 'Microsoft YaHei', 'PingFang SC', sans-serif;
  font-size: 14px;
}

game[data-theme="slime-ranch"]::after {
  content: ''; position: absolute; bottom: 0; left: 0; right: 0; height: 3px;
  border-radius: 0 0 10px 10px;
  background: linear-gradient(90deg, var(--accent), var(--accent-soft), var(--accent));
}

game[data-theme="slime-ranch"] q {
  margin: 6px 0; padding: 6px 12px 6px 14px;
  border-left: 3px solid; border-radius: 0 3px 3px 0; line-height: 1.75;
}
game[data-theme="slime-ranch"] q[w]::before {
  content: attr(w); display: inline-block; font-size: 12px; font-weight: 700;
  padding: 1px 8px; margin-right: 8px; border-radius: 2px; vertical-align: middle;
  letter-spacing: 0.5px; border: 1px solid;
}

game[data-theme="slime-ranch"] q[c="p"] { border-left-color: var(--q-player); background: linear-gradient(90deg, color-mix(in srgb, var(--q-player) 6%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 90%, var(--q-player) 10%); }
game[data-theme="slime-ranch"] q[c="p"][w]::before { background: color-mix(in srgb, var(--q-player) 15%, transparent); color: var(--q-player); border-color: color-mix(in srgb, var(--q-player) 30%, transparent); }
game[data-theme="slime-ranch"] q[c="a"] { border-left-color: var(--q-anchor); background: linear-gradient(90deg, color-mix(in srgb, var(--q-anchor) 5%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 90%, var(--q-anchor) 10%); }
game[data-theme="slime-ranch"] q[c="a"][w]::before { background: color-mix(in srgb, var(--q-anchor) 12%, transparent); color: var(--q-anchor); border-color: color-mix(in srgb, var(--q-anchor) 25%, transparent); }
game[data-theme="slime-ranch"] q[c="b"] { border-left-color: var(--q-bg); background: linear-gradient(90deg, color-mix(in srgb, var(--q-bg) 4%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 92%, var(--q-bg) 8%); }
game[data-theme="slime-ranch"] q[c="b"][w]::before { background: color-mix(in srgb, var(--q-bg) 10%, transparent); color: var(--q-bg); border-color: color-mix(in srgb, var(--q-bg) 20%, transparent); }
game[data-theme="slime-ranch"] q[c="v"] { border-left-color: var(--q-versus); background: linear-gradient(90deg, color-mix(in srgb, var(--q-versus) 6%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 90%, var(--q-versus) 10%); }
game[data-theme="slime-ranch"] q[c="v"][w]::before { background: color-mix(in srgb, var(--q-versus) 15%, transparent); color: var(--q-versus); border-color: color-mix(in srgb, var(--q-versus) 30%, transparent); }
game[data-theme="slime-ranch"] q[c="s"] { border-left-color: var(--q-sys); background: linear-gradient(90deg, color-mix(in srgb, var(--q-sys) 5%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 88%, var(--q-sys) 12%); }
game[data-theme="slime-ranch"] q[c="s"][w]::before { background: color-mix(in srgb, var(--q-sys) 12%, transparent); color: var(--q-sys); border-color: color-mix(in srgb, var(--q-sys) 25%, transparent); }
game[data-theme="slime-ranch"] q[c="x"] { border-left-color: var(--q-unknown); background: linear-gradient(90deg, color-mix(in srgb, var(--q-unknown) 5%, transparent) 0%, transparent 50%); color: color-mix(in srgb, var(--text) 85%, var(--q-unknown) 15%); font-style: italic; }
game[data-theme="slime-ranch"] q[c="x"][w]::before { background: color-mix(in srgb, var(--q-unknown) 12%, transparent); color: var(--q-unknown); border-color: color-mix(in srgb, var(--q-unknown) 25%, transparent); font-style: normal; }

game[data-theme="slime-ranch"] panel critical {
  margin: 12px 0; padding: 12px; border-radius: 6px; border-left: 3px solid;
  background: color-mix(in srgb, var(--status-critical) 5%, var(--bg-card));
  border-left-color: var(--status-critical);
}
game[data-theme="slime-ranch"] panel critical > h {
  display: block; font-size: 11px; font-weight: 600; letter-spacing: 2px;
  padding-bottom: 8px; margin-bottom: 8px; border-bottom: 1px solid;
  color: var(--status-critical); border-bottom-color: color-mix(in srgb, var(--status-critical) 30%, transparent);
}
game[data-theme="slime-ranch"] panel critical item {
  padding: 8px 10px 8px 24px; margin: 4px 0; border-radius: 3px; font-size: 12px; line-height: 1.5;
  position: relative; background: color-mix(in srgb, var(--status-critical) 8%, transparent); color: var(--text);
}
game[data-theme="slime-ranch"] panel critical item::before {
  content: '●'; position: absolute; left: 8px; top: 8px; font-size: 10px; color: var(--status-critical);
}
game[data-theme="slime-ranch"] panel critical item:hover { background: color-mix(in srgb, var(--status-critical) 15%, transparent); }

game[data-theme="slime-ranch"] panel warning {
  padding: 8px 12px; margin: 8px 0; border-radius: 3px; border-left: 3px solid; font-size: 12px; font-weight: 500;
  background: color-mix(in srgb, var(--status-warning) 5%, transparent); border-left-color: var(--status-warning);
  color: color-mix(in srgb, var(--text) 90%, var(--status-warning) 10%);
}

game[data-theme="slime-ranch"] panel progress { margin: 8px 0; }
game[data-theme="slime-ranch"] panel progress bar {
  height: 8px; border-radius: 4px; overflow: hidden; position: relative; margin-top: 4px;
  background: color-mix(in srgb, var(--status-progress) 15%, var(--bg-card));
  border: 1px solid color-mix(in srgb, var(--status-progress) 30%, transparent);
}
game[data-theme="slime-ranch"] panel progress bar fill {
  height: 100%; border-radius: 4px 0 0 4px; transition: width 0.3s ease;
  background: linear-gradient(90deg, var(--status-progress), color-mix(in srgb, var(--status-progress) 80%, white));
}

game[data-theme="slime-ranch"] panel,
game[data-theme="slime-ranch"] mem { background: var(--bg-card); border: 1px solid var(--border); border-radius: 8px; padding: 16px; }

game[data-theme="slime-ranch"] panel > h,
game[data-theme="slime-ranch"] acts > h {
  display: block; color: var(--accent-soft); font-size: 11px; font-weight: 600;
  text-align: center; letter-spacing: 4px; padding-bottom: 8px; margin-bottom: 10px;
  border-bottom: 1px solid var(--border);
}

game[data-theme="slime-ranch"] row { display: flex; justify-content: space-between; align-items: center; padding: 6px 0; font-size: 12px; }
game[data-theme="slime-ranch"] k { display: inline; color: var(--text-sub); }
game[data-theme="slime-ranch"] v { display: inline; color: var(--text); font-weight: 500; }

game[data-theme="slime-ranch"] env {
  color: var(--text-sub); font-size: 12px; text-align: center; padding: 8px var(--space-text-inset); margin-bottom: 16px;
  border-top: 1px dashed var(--border); border-bottom: 1px dashed var(--border); letter-spacing: 1.5px; font-style: italic;
}

game[data-theme="slime-ranch"] hr { display: block; border: none; height: 2px; margin: 20px 0; background: linear-gradient(90deg, transparent, var(--accent) 20%, var(--accent-soft) 50%, var(--accent) 80%, transparent); opacity: 0.6; }

game[data-theme="slime-ranch"] details { margin: 12px 0; }
game[data-theme="slime-ranch"] details summary { cursor: pointer; user-select: none; font-size: 12px; font-weight: 600; letter-spacing: 2px; padding: 10px 14px; text-align: center; color: var(--text-dim); }
game[data-theme="slime-ranch"] details[open] summary { border-bottom: 1px solid var(--border); }

game[data-theme="slime-ranch"] table { display: table; width: 100%; border-collapse: collapse; margin: 8px 0; font-size: 12px; color: var(--text-sub); }
game[data-theme="slime-ranch"] caption { display: table-caption; font-weight: 600; font-size: 12px; letter-spacing: 2px; padding: 8px var(--space-text-inset); text-align: left; color: var(--accent-soft); border-bottom: 2px solid var(--accent-soft); }
game[data-theme="slime-ranch"] th { display: table-cell; font-weight: 600; text-align: left; padding: 8px 10px; color: var(--text-dim); border-bottom: 1px solid var(--border); }
game[data-theme="slime-ranch"] td { display: table-cell; padding: 8px 10px; vertical-align: top; line-height: 1.5; border-bottom: 1px dashed var(--border); }
game[data-theme="slime-ranch"] tr:last-child td { border-bottom: none; }
game[data-theme="slime-ranch"] tbody tr { background: var(--bg-card); }
game[data-theme="slime-ranch"] tbody tr:nth-child(even) { background: color-mix(in srgb, var(--bg-card) 95%, var(--border) 5%); }

game[data-theme="slime-ranch"] acts { margin: 16px 0; padding: 16px; border-radius: 8px; counter-reset: option; background: var(--bg-card); border: 1px solid var(--border); }
game[data-theme="slime-ranch"] acts li { display: flex; align-items: center; padding: 12px 16px; margin: 8px 0; border-radius: 6px; font-size: 13px; line-height: 1.6; cursor: pointer; position: relative; counter-increment: option; background: color-mix(in srgb, var(--bg-card) 50%, var(--bg) 50%); border: 1px solid var(--border); color: var(--text-sub); }
game[data-theme="slime-ranch"] acts li::before { content: counter(option); display: flex; align-items: center; justify-content: center; width: 24px; height: 24px; border-radius: 6px; font-weight: 600; font-size: 12px; margin-right: 12px; flex-shrink: 0; background: var(--accent); color: var(--bg); }
game[data-theme="slime-ranch"] acts num { display: none; }
game[data-theme="slime-ranch"] acts li:hover { background: color-mix(in srgb, var(--bg-card) 70%, var(--accent) 30%); border-color: var(--accent-soft); color: var(--text); }
game[data-theme="slime-ranch"] acts li:hover::before { background: var(--accent-soft); }

game[data-theme="slime-ranch"] yield { font-size: 12px; text-align: center; padding: 8px var(--space-text-inset); margin: 8px 0; letter-spacing: 1px; font-weight: 500; border-top: 1px dashed var(--border); border-bottom: 1px dashed var(--border); color: var(--accent-soft); }
game[data-theme="slime-ranch"] danger { font-size: 12px; text-align: center; padding: 8px var(--space-text-inset); margin: 8px 0; letter-spacing: 1px; font-weight: 500; border-top: 1px dashed var(--border); border-bottom: 1px dashed var(--border); color: var(--status-warning); }

game[data-theme="slime-ranch"] input[type="radio"][name="pnl"] { position: absolute; opacity: 0; pointer-events: none; }
game[data-theme="slime-ranch"] panel[b] { display: flex; width: 100%; gap: 8px; padding: 12px 0; margin: 16px 0 0 0; box-sizing: border-box; border-top: 1px solid var(--border); border-bottom: 1px solid var(--border); background: transparent; border-radius: 0; }
game[data-theme="slime-ranch"] panel[b] label { flex: 1 1 0; padding: 10px 20px; font-size: 13px; font-weight: 600; letter-spacing: 2px; text-align: center; cursor: pointer; user-select: none; border-radius: 6px; white-space: nowrap; background: var(--bg-card); border: 1px solid var(--border); color: var(--text-dim); }
game[data-theme="slime-ranch"] panel[b] label:hover { background: color-mix(in srgb, var(--bg-card) 70%, var(--accent) 30%); border-color: var(--accent-soft); color: var(--text); }
game[data-theme="slime-ranch"] panel[b] label:has(input.p-1:checked), game[data-theme="slime-ranch"] panel[b] label:has(input.p-2:checked) { background: var(--accent); border-color: var(--accent); color: var(--bg); }
game[data-theme="slime-ranch"] i[sh] { display: block; height: 2px; margin: 0 0 16px 0; background: linear-gradient(90deg, transparent, var(--accent) 20%, var(--accent-soft) 50%, var(--accent) 80%, transparent); opacity: 0.6; }
game[data-theme="slime-ranch"] div.p-stack { display: block; position: relative; }
game[data-theme="slime-ranch"] div.p-stack aside { display: none; padding: 16px; border-radius: 8px; background: var(--bg-card); border: 1px solid var(--border); }
game[data-theme="slime-ranch"] div.p-stack aside > b { display: block; font-size: 11px; font-weight: 600; text-align: center; letter-spacing: 4px; padding-bottom: 8px; margin-bottom: 12px; color: var(--accent-soft); border-bottom: 1px solid var(--border); }
game[data-theme="slime-ranch"] div.p-stack aside > section { display: block; }
game[data-theme="slime-ranch"]:has(input.p-1:checked) div.p-stack aside[p="1"], game[data-theme="slime-ranch"]:has(input.p-2:checked) div.p-stack aside[p="2"] { display: block; }
game[data-theme="slime-ranch"] panel[b] label span { display: inline-block; }

/* 全局结构 */
critical, warning, gauge, status {
  display: block;
  margin: 12px 0;
}

critical item {
  display: block;
  padding: 8px 12px;
  margin: 6px 0;
  border-radius: 6px;
}

warning {
  font-size: 12px;
  padding: 8px 12px;
  border-radius: 4px;
  line-height: 1.6;
}

gauge {
  padding: 4px 0;
}

gauge bar {
  display: block;
  height: 6px;
  border-radius: 3px;
  margin-top: 6px;
  overflow: hidden;
}

gauge bar::after {
  content: '';
  display: block;
  height: 100%;
  border-radius: 3px;
}

/* 进度等级 - 属性选择器控制宽度 */
gauge bar[p="0"]::after { width: 0%; }
gauge bar[p="1"]::after { width: 10%; }
gauge bar[p="2"]::after { width: 20%; }
gauge bar[p="3"]::after { width: 30%; }
gauge bar[p="4"]::after { width: 40%; }
gauge bar[p="5"]::after { width: 50%; }
gauge bar[p="6"]::after { width: 60%; }
gauge bar[p="7"]::after { width: 70%; }
gauge bar[p="8"]::after { width: 80%; }
gauge bar[p="9"]::after { width: 90%; }
gauge bar[p="10"]::after { width: 100%; }

/* 主题颜色 */
game[data-theme="slime-ranch"] critical {
  border-left: 3px solid var(--accent);
  background: color-mix(in srgb, var(--accent) 5%, var(--bg-card));
  padding: 12px 16px;
  border-radius: 0 8px 8px 0;
}

game[data-theme="slime-ranch"] critical > h {
  display: block;
  font-size: 11px;
  font-weight: 600;
  color: var(--accent);
  letter-spacing: 2px;
  padding-bottom: 8px;
  margin-bottom: 8px;
  border-bottom: 1px dashed var(--border);
}

game[data-theme="slime-ranch"] critical item {
  background: color-mix(in srgb, var(--bg) 60%, var(--bg-card) 40%);
  border: 1px solid var(--border);
}

game[data-theme="slime-ranch"] warning {
  border-left: 3px solid var(--accent-soft);
  background: color-mix(in srgb, var(--accent-soft) 8%, var(--bg-card));
  color: var(--accent-soft);
}

game[data-theme="slime-ranch"] gauge bar {
  background: var(--border);
}

game[data-theme="slime-ranch"] gauge bar::after {
  background: linear-gradient(90deg, var(--accent), var(--accent-soft));
}

game[data-theme="slime-ranch"] status {
  padding: 8px 0;
  border-top: 1px solid var(--border);
  margin-top: 8px;
}